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Master of monsters wikia
Master of monsters wikia













master of monsters wikia

Allows units to reach Ultra-Elite at 120 experience.Ĭheaper combat casting. If the player changes the number or type of spellbooks chosen for the wizard being customized, and Retorts whose prerequisites are no longer fulfilled will become "unselected" and will not be available unless the player readjusts his picks to make them available again.Ĭonvert mana/gold at no loss all regular troops start with magical weapons.Īll regular and hero troops get +1 experience level.

master of monsters wikia

Therefore, some Retorts will only become available once the player has chosen the required spellbooks. Most of the Retorts on the Retort list will not be available for picking immediately, as they have specific requirements based on the number and types of Spellbooks chosen by the Wizard. Thus, each Retort picked reduces the variety of spells this Wizard will be able to research and cast (barring any additional Spellbooks acquired during the game): If the player chooses one of the default Wizard templates offered by the game when it is started, his/her Wizard will have a specific Retort (or none) depending on the chosen wizard:Īdditional Retorts can be picked up during the game (see below).ĭuring the creation process of a customized Wizard, the player may pick individual Retorts for this Wizard from the list of all 18 Retorts.Įach Retort selected will reduce the number of Spellbooks this Wizard may pick for his starting repertoire by a certain amount. The exact number and type of Retorts they have depends on several factors, including whether they are player-controlled, and the current difficulty setting. This limit is enforced both during custom-wizard creation and during gameplay.Īt the start of the game, most Wizards will possess at least one Retort, if not more. Two or more Wizards may possess the same Retort freely - it is not a unique trait.Ī wizard may never have more than 6 Retorts at any given time. The Retort will continue providing its special bonuses throughout this time. Retorts are never lost: once a Retort is acquired, the Wizard will keep it until the end of the campaign. Potentially, a Wizard may collect a very large number of Retorts, though this is limited by the number of type of Spellbooks in his possession. They are awarded randomly as some of the most valuable (and rarest) rewards for defeating particularly difficult monsters or armies in Encounter zones. Retorts may also be acquired after game-start, by collecting them from Encounter Zones such as Ruins and Nodes. A Wizard can have up to 6 Retorts per game. Others influence game-driven events, such as the hiring of Heroes and Mercenaries, while others still affect the behavior of Nodes. One Retort increases Mana production, while another increases the Wizard's Fame.

master of monsters wikia

Retorts may provide very different bonuses to the Wizard. Each Retort acquired at game-start reduces the number of Spellbooks that Wizard possesses, and thus comes at the expense of the variety of spells available to that Wizard. Most Wizards will start a game of Master of Magic with at least one Retort, though they can also start with none.

master of monsters wikia

There are a total of 18 available in the game. One of the more influential differences is the existence of a Retort: an innate characteristic that alters the effectiveness of the Wizard in performing some specific actions. Wizards in Master of Magic are distinguished from one another in several ways. 2.2 Customized Player-Controlled Wizards.















Master of monsters wikia